100人参与 • 2025-04-24 • Golang
package main
import (
"crypto/rand"
"encoding/json"
"fmt"
"math/big"
"net/http"
"sync"
)
// 奖品配置
type prize struct {
id int `json:"id"`
name string `json:"name"`
weight int `json:"weight"` // 权重值(非百分比)
}
// 抽奖系统
type lotterysystem struct {
prizes []prize
totalweight int
issuedprizes map[int]bool
mu sync.mutex
}
// 初始化抽奖系统
func newlotterysystem(prizes []prize) *lotterysystem {
total := 0
for _, p := range prizes {
total += p.weight
}
return &lotterysystem{
prizes: prizes,
totalweight: total,
issuedprizes: make(map[int]bool),
}
}
// 安全随机数生成
func securerandom(max int) (int, error) {
n, err := rand.int(rand.reader, big.newint(int64(max)))
if err != nil {
return 0, err
}
return int(n.int64()), nil
}
// 执行抽奖
func (ls *lotterysystem) draw() (*prize, error) {
ls.mu.lock()
defer ls.mu.unlock()
if ls.totalweight == 0 {
return nil, fmt.errorf("no available prizes")
}
// 生成随机数
randomnum, err := securerandom(ls.totalweight)
if err != nil {
return nil, err
}
// 权重选择
current := 0
for _, p := range ls.prizes {
current += p.weight
if randomnum < current {
if ls.issuedprizes[p.id] {
continue // 已发放的奖品跳过
}
ls.issuedprizes[p.id] = true
return &p, nil
}
}
return nil, fmt.errorf("draw failed")
}
// http服务
func main() {
// 初始化奖品池
prizes := []prize{
{id: 1, name: "一等奖", weight: 1},
{id: 2, name: "二等奖", weight: 5},
{id: 3, name: "三等奖", weight: 20},
{id: 4, name: "参与奖", weight: 74},
}
lottery := newlotterysystem(prizes)
http.handlefunc("/draw", func(w http.responsewriter, r *http.request) {
prize, err := lottery.draw()
if err != nil {
http.error(w, err.error(), http.statusinternalservererror)
return
}
w.header().set("content-type", "application/json")
json.newencoder(w).encode(prize)
})
fmt.println("抽奖服务已启动,监听端口 8080")
http.listenandserve(":8080", nil)
}权重算法:
// 权重选择逻辑
current := 0
for _, p := range ls.prizes {
current += p.weight
if randomnum < current {
return &p
}
}安全随机数:
// 使用crypto/rand生成安全随机数
func securerandom(max int) (int, error) {
n, err := rand.int(rand.reader, big.newint(int64(max)))
// ...
}并发控制:
var mu sync.mutex
func (ls *lotterysystem) draw() {
ls.mu.lock()
defer ls.mu.unlock()
// ...
}防重复机制:
issuedprizes map[int]bool
概率可视化验证:
// 添加测试端点验证概率分布
http.handlefunc("/test", func(w http.responsewriter, r *http.request) {
results := make(map[int]int)
for i := 0; i < 10000; i++ {
templottery := newlotterysystem(prizes)
prize, _ := templottery.draw()
results[prize.id]++
}
json.newencoder(w).encode(results)
})分布式锁扩展:
// 使用redis分布式锁
func (ls *lotterysystem) distributeddraw() {
lock := redis.newlock("lottery_lock")
err := lock.lock()
// ...抽奖逻辑...
lock.unlock()
}奖品库存管理:
type prize struct {
// ...
stock int // 新增库存字段
}
func (ls *lotterysystem) draw() {
// 检查库存
if p.stock <= 0 {
continue
}
// 扣减库存
p.stock--
}启动服务:
go run main.go
测试抽奖:
curl http://localhost:8080/draw
# 示例返回:{"id":3,"name":"三等奖","weight":20}概率验证测试:
curl http://localhost:8080/test # 返回万次抽奖结果分布
性能优化:
安全增强:
业务扩展:
到此这篇关于go语言实现权重抽奖系统的项目实践的文章就介绍到这了,更多相关go语言 权重抽奖系统内容请搜索代码网以前的文章或继续浏览下面的相关文章希望大家以后多多支持代码网!
您想发表意见!!点此发布评论
版权声明:本文内容由互联网用户贡献,该文观点仅代表作者本人。本站仅提供信息存储服务,不拥有所有权,不承担相关法律责任。 如发现本站有涉嫌抄袭侵权/违法违规的内容, 请发送邮件至 2386932994@qq.com 举报,一经查实将立刻删除。
发表评论